Add Unique Queue infrastructure and move TestPullRequests to this (#9856)
* Upgrade levelqueue to version 0.2.0 This adds functionality for Unique Queues * Add UniqueQueue interface and functions to create them * Add UniqueQueue implementations * Move TestPullRequests over to use UniqueQueue * Reduce code duplication * Add bytefifos * Ensure invalid types are logged * Fix close race in PersistableChannelQueue Shutdown
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29 changed files with 1950 additions and 516 deletions
104
modules/queue/unique_queue_disk.go
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104
modules/queue/unique_queue_disk.go
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// Copyright 2019 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package queue
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import (
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"gitea.com/lunny/levelqueue"
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)
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// LevelUniqueQueueType is the type for level queue
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const LevelUniqueQueueType Type = "unique-level"
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// LevelUniqueQueueConfiguration is the configuration for a LevelUniqueQueue
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type LevelUniqueQueueConfiguration struct {
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ByteFIFOQueueConfiguration
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DataDir string
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}
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// LevelUniqueQueue implements a disk library queue
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type LevelUniqueQueue struct {
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*ByteFIFOUniqueQueue
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}
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// NewLevelUniqueQueue creates a ledis local queue
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//
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// Please note that this Queue does not guarantee that a particular
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// task cannot be processed twice or more at the same time. Uniqueness is
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// only guaranteed whilst the task is waiting in the queue.
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func NewLevelUniqueQueue(handle HandlerFunc, cfg, exemplar interface{}) (Queue, error) {
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configInterface, err := toConfig(LevelUniqueQueueConfiguration{}, cfg)
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if err != nil {
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return nil, err
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}
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config := configInterface.(LevelUniqueQueueConfiguration)
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byteFIFO, err := NewLevelUniqueQueueByteFIFO(config.DataDir)
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if err != nil {
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return nil, err
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}
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byteFIFOQueue, err := NewByteFIFOUniqueQueue(LevelUniqueQueueType, byteFIFO, handle, config.ByteFIFOQueueConfiguration, exemplar)
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if err != nil {
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return nil, err
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}
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queue := &LevelUniqueQueue{
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ByteFIFOUniqueQueue: byteFIFOQueue,
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}
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queue.qid = GetManager().Add(queue, LevelUniqueQueueType, config, exemplar)
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return queue, nil
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}
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var _ (UniqueByteFIFO) = &LevelUniqueQueueByteFIFO{}
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// LevelUniqueQueueByteFIFO represents a ByteFIFO formed from a LevelUniqueQueue
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type LevelUniqueQueueByteFIFO struct {
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internal *levelqueue.UniqueQueue
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}
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// NewLevelUniqueQueueByteFIFO creates a new ByteFIFO formed from a LevelUniqueQueue
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func NewLevelUniqueQueueByteFIFO(dataDir string) (*LevelUniqueQueueByteFIFO, error) {
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internal, err := levelqueue.OpenUnique(dataDir)
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if err != nil {
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return nil, err
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}
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return &LevelUniqueQueueByteFIFO{
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internal: internal,
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}, nil
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}
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// PushFunc pushes data to the end of the fifo and calls the callback if it is added
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func (fifo *LevelUniqueQueueByteFIFO) PushFunc(data []byte, fn func() error) error {
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return fifo.internal.LPushFunc(data, fn)
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}
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// Pop pops data from the start of the fifo
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func (fifo *LevelUniqueQueueByteFIFO) Pop() ([]byte, error) {
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data, err := fifo.internal.RPop()
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if err != nil && err != levelqueue.ErrNotFound {
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return nil, err
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}
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return data, nil
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}
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// Len returns the length of the fifo
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func (fifo *LevelUniqueQueueByteFIFO) Len() int64 {
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return fifo.internal.Len()
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}
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// Has returns whether the fifo contains this data
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func (fifo *LevelUniqueQueueByteFIFO) Has(data []byte) (bool, error) {
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return fifo.internal.Has(data)
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}
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// Close this fifo
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func (fifo *LevelUniqueQueueByteFIFO) Close() error {
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return fifo.internal.Close()
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}
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func init() {
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queuesMap[LevelUniqueQueueType] = NewLevelUniqueQueue
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}
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