modules/sync: move sync objects to independent module

This commit is contained in:
Unknwon 2016-08-14 17:44:20 -07:00
parent 15845cb287
commit 660e7a178a
5 changed files with 131 additions and 100 deletions

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// Copyright 2016 The Gogs Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package sync
import (
"sync"
)
// SingleInstancePool is a pool of non-identical instances
// that only one instance with same identity is in the pool at a time.
// In other words, only instances with different identities can exist
// at the same time.
//
// This pool is particularly useful for performing tasks on same resource
// on the file system in different goroutines.
type SingleInstancePool struct {
lock sync.Mutex
// pool maintains locks for each instance in the pool.
pool map[string]*sync.Mutex
// count maintains the number of times an instance with same identity checks in
// to the pool, and should be reduced to 0 (removed from map) by checking out
// with same number of times.
count map[string]int
}
// NewSingleInstancePool initializes and returns a new SingleInstancePool object.
func NewSingleInstancePool() *SingleInstancePool {
return &SingleInstancePool{
pool: make(map[string]*sync.Mutex),
count: make(map[string]int),
}
}
// CheckIn checks in an instance to the pool and hangs while instance
// with same indentity is using the lock.
func (p *SingleInstancePool) CheckIn(identity string) {
p.lock.Lock()
lock, has := p.pool[identity]
if !has {
lock = &sync.Mutex{}
p.pool[identity] = lock
}
p.count[identity]++
p.lock.Unlock()
lock.Lock()
}
// CheckOut checks out an instance from the pool and releases the lock
// to let other instances with same identity to grab the lock.
func (p *SingleInstancePool) CheckOut(identity string) {
p.lock.Lock()
defer p.lock.Unlock()
p.pool[identity].Unlock()
if p.count[identity] == 1 {
delete(p.pool, identity)
delete(p.count, identity)
} else {
p.count[identity]--
}
}

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// Copyright 2016 The Gogs Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
package sync
import (
"sync"
)
// StatusTable is a table maintains true/false values.
//
// This table is particularly useful for un/marking and checking values
// in different goroutines.
type StatusTable struct {
lock sync.RWMutex
pool map[string]bool
}
// NewStatusTable initializes and returns a new StatusTable object.
func NewStatusTable() *StatusTable {
return &StatusTable{
pool: make(map[string]bool),
}
}
// Start sets value of given name to true in the pool.
func (p *StatusTable) Start(name string) {
p.lock.Lock()
defer p.lock.Unlock()
p.pool[name] = true
}
// Stop sets value of given name to false in the pool.
func (p *StatusTable) Stop(name string) {
p.lock.Lock()
defer p.lock.Unlock()
p.pool[name] = false
}
// IsRunning checks if value of given name is set to true in the pool.
func (p *StatusTable) IsRunning(name string) bool {
p.lock.RLock()
defer p.lock.RUnlock()
return p.pool[name]
}