Merge pull request '[BUG] Load AllUnitsEnabled when necessary' (#2420) from gusted/forgejo-add-more into forgejo

Reviewed-on: https://codeberg.org/forgejo/forgejo/pulls/2420
Reviewed-by: Otto <otto@codeberg.org>
Reviewed-by: Earl Warren <earl-warren@noreply.codeberg.org>
This commit is contained in:
Earl Warren 2024-02-21 13:25:38 +00:00
commit 726ce5e3f9
3 changed files with 26 additions and 27 deletions

View file

@ -439,6 +439,31 @@ func (repo *Repository) GetUnit(ctx context.Context, tp unit.Type) (*RepoUnit, e
return nil, ErrUnitTypeNotExist{tp}
}
// AllUnitsEnabled returns true if all units are enabled for the repo.
func (repo *Repository) AllUnitsEnabled(ctx context.Context) bool {
hasAnyUnitEnabled := func(unitGroup []unit.Type) bool {
// Loop over the group of units
for _, unit := range unitGroup {
// If *any* of them is enabled, return true.
if repo.UnitEnabled(ctx, unit) {
return true
}
}
// If none are enabled, return false.
return false
}
for _, unitGroup := range unit.AllowedRepoUnitGroups {
// If any disabled unit is found, return false immediately.
if !hasAnyUnitEnabled(unitGroup) {
return false
}
}
return true
}
// LoadOwner loads owner user
func (repo *Repository) LoadOwner(ctx context.Context) (err error) {
if repo.Owner != nil {