syntax = "proto3"; package meshtastic; import "protobufs/channel.proto"; import "protobufs/mesh.proto"; import "protobufs/telemetry.proto"; import "protobufs/config.proto"; import "protobufs/nanopb.proto"; option csharp_namespace = "Meshtastic.Protobufs"; option go_package = "git.janky.solutions/finn/matrix-meshtastic-bridge-go/meshtastic/protobufs"; option java_outer_classname = "DeviceOnly"; option java_package = "com.geeksville.mesh"; option swift_prefix = ""; option (nanopb_fileopt).include = ""; /* * Position with static location information only for NodeDBLite */ message PositionLite { /* * The new preferred location encoding, multiply by 1e-7 to get degrees * in floating point */ sfixed32 latitude_i = 1; /* * TODO: REPLACE */ sfixed32 longitude_i = 2; /* * In meters above MSL (but see issue #359) */ int32 altitude = 3; /* * This is usually not sent over the mesh (to save space), but it is sent * from the phone so that the local device can set its RTC If it is sent over * the mesh (because there are devices on the mesh without GPS), it will only * be sent by devices which has a hardware GPS clock. * seconds since 1970 */ fixed32 time = 4; /* * TODO: REPLACE */ Position.LocSource location_source = 5; } message UserLite { /* * This is the addr of the radio. */ bytes macaddr = 1 [deprecated = true]; /* * A full name for this user, i.e. "Kevin Hester" */ string long_name = 2; /* * A VERY short name, ideally two characters. * Suitable for a tiny OLED screen */ string short_name = 3; /* * TBEAM, HELTEC, etc... * Starting in 1.2.11 moved to hw_model enum in the NodeInfo object. * Apps will still need the string here for older builds * (so OTA update can find the right image), but if the enum is available it will be used instead. */ HardwareModel hw_model = 4; /* * In some regions Ham radio operators have different bandwidth limitations than others. * If this user is a licensed operator, set this flag. * Also, "long_name" should be their licence number. */ bool is_licensed = 5; /* * Indicates that the user's role in the mesh */ Config.DeviceConfig.Role role = 6; /* * The public key of the user's device. * This is sent out to other nodes on the mesh to allow them to compute a shared secret key. */ bytes public_key = 7; } message NodeInfoLite { /* * The node number */ uint32 num = 1; /* * The user info for this node */ UserLite user = 2; /* * This position data. Note: before 1.2.14 we would also store the last time we've heard from this node in position.time, that is no longer true. * Position.time now indicates the last time we received a POSITION from that node. */ PositionLite position = 3; /* * Returns the Signal-to-noise ratio (SNR) of the last received message, * as measured by the receiver. Return SNR of the last received message in dB */ float snr = 4; /* * Set to indicate the last time we received a packet from this node */ fixed32 last_heard = 5; /* * The latest device metrics for the node. */ DeviceMetrics device_metrics = 6; /* * local channel index we heard that node on. Only populated if its not the default channel. */ uint32 channel = 7; /* * True if we witnessed the node over MQTT instead of LoRA transport */ bool via_mqtt = 8; /* * Number of hops away from us this node is (0 if adjacent) */ optional uint32 hops_away = 9; /* * True if node is in our favorites list * Persists between NodeDB internal clean ups */ bool is_favorite = 10; } /* * This message is never sent over the wire, but it is used for serializing DB * state to flash in the device code * FIXME, since we write this each time we enter deep sleep (and have infinite * flash) it would be better to use some sort of append only data structure for * the receive queue and use the preferences store for the other stuff */ message DeviceState { /* * Read only settings/info about this node */ MyNodeInfo my_node = 2; /* * My owner info */ User owner = 3; /* * Received packets saved for delivery to the phone */ repeated MeshPacket receive_queue = 5; /* * A version integer used to invalidate old save files when we make * incompatible changes This integer is set at build time and is private to * NodeDB.cpp in the device code. */ uint32 version = 8; /* * We keep the last received text message (only) stored in the device flash, * so we can show it on the screen. * Might be null */ MeshPacket rx_text_message = 7; /* * Used only during development. * Indicates developer is testing and changes should never be saved to flash. * Deprecated in 2.3.1 */ bool no_save = 9 [deprecated = true]; /* * Some GPS receivers seem to have bogus settings from the factory, so we always do one factory reset. */ bool did_gps_reset = 11; /* * We keep the last received waypoint stored in the device flash, * so we can show it on the screen. * Might be null */ MeshPacket rx_waypoint = 12; /* * The mesh's nodes with their available gpio pins for RemoteHardware module */ repeated NodeRemoteHardwarePin node_remote_hardware_pins = 13; /* * New lite version of NodeDB to decrease memory footprint */ repeated NodeInfoLite node_db_lite = 14 [(nanopb).callback_datatype = "std::vector"]; } /* * The on-disk saved channels */ message ChannelFile { /* * The channels our node knows about */ repeated Channel channels = 1; /* * A version integer used to invalidate old save files when we make * incompatible changes This integer is set at build time and is private to * NodeDB.cpp in the device code. */ uint32 version = 2; }